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Research Interests

An overview of the research topics and questions that currently spark my interest. 

External Storage

My work integrates cyber- and media psychology with human-computer interaction (HCI) theory and evidence to develop and evaluate virtual reality (VR) interventions, serious games, and other digital technologies and emerging media aimed at supporting learning, enhancing health and well-being, and fostering positive societal change.

 

My PhD research focuses on exploring the efficacy and the underpinning mechanisms of immersive VR games designed to portray the experiences of individuals with serious mental health conditions, such as psychosis and schizophrenia, within healthcare education settings. I am particularly interested in understanding whether and how these VR applications can impact future healthcare professionals' attitudes towards mental illness, with a specific focus on reducing stigma. 

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Additionally, I am interested in improving the inclusivity and accessibility of digital tools and technologies, especially for people with diverse physical and mental health needs. In my work, I emphasise participatory approaches, advocating for the involvement of users with lived experience at every stage of the design and evaluation process. Furthermore, by incorporation inclusive design principles and collaborating closely with diverse stakeholders, including end-users, throughout the entire development cycle, I aim to co-produce innovative solutions that address barriers to accessibility and create positive technology-mediated experiences for all.​​

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